"the generic simson moment" i know that... my words about coincidence: (hit me when i am wrong ) coincidence can only be used if you imply that there is a fixed boundary. you make a some programms that create random pixels on a 256 texture, multiply each & ran trough filters blablalba... you may get after (guess it takes…
One thing to note, at least in my experince when dealing with compression is that Diffuse + alpha = the same amount of texture memory compressed as diffuse, and full color spec compressed. The reason for this is that a standard 24 bit image will take 1/4th the amount of memory compressed, but a 32 bit image with alpha will…
I'm using Max8 with non-square textures all the time - it's really easy just to set the UVW Editor to "Use Custom Bitmap Size", which you'll find in the Advanced Options when you have Edit UVWs window open. That way, the UVW window will automatically size the UVW 0-1 range to match the aspect ratio of your textures, and…
As i said, i don't know what Carmack does. The method i thought (damn, with all this discussion i just might try to see if there is any way to implement it in my X850) loads only the "parts" of the texture (that is the subtextures) that are visible. And to make sure that no big maps are loaded, mipmaps *have* to be used…
a bit old (note use of reveloution) but maybe usefull "Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible…
jocose - it´s ok. I don´t mind any comment regarding anything you think that should be improved. I was reading your post a while before I was going to bed and if I remember that right you were mentioning that there was something weird about the eyes. It actually helped me to realize that the specular map I had attached to…
Same thing happened on my Dell XPS a little while ago - the card was a nVidea GeForce Go 7950 GTX 512mb - it just got too hot, shrivelled up and died, luckily in warranty. I now have my lappy sat on a Zalman cooling deck, which helps. I feel UR pain.. Save that little bit extra and go for the longest warranty you can get!
Red can be removed, blue is new topo. There is probably more editing to be done but that's all I have time for. If an edge isn't helping define the shape or there for a really good reason (to enable a tile texture, help smoothing or deformation ect...) then it should probably go. All game engines read triangles, so its…