I tweaked both meshes, re-did the UVs, and went through a grueling process over on a tech thread to get a new bake done without any painting (the previous version's normal was admittedly painted quite a bit). My next step is to paint in Substance Painter. This is my first experience with this software and it is amazing! :D…
Both Nvidia and AMD support 10bit color with direct X exclusive fullscreen, you can test it if you follow this little guide http://forum.doom9.org/showthread.php?t=172128 For game support on PC I know that Shadow Warrior 2, Obduction, Resident Evil 7 and Hitman should support 10 bit in exclusive fullscreen. I would…
... you want the banks to fail? Does anyone even need to state why that cannot be allowed to happen? Come on, the same exact thing happened after world war 1. America goes in cycles with these things, that's just how economics is. You'll get a more conservative country once we pull ourselves out of this shit-heap, that's…
just an idea: http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 The tutorials written for max but if you just skip through and pick out the relative parts it could be useful. I think this technique would be ideal for your fireplace, if you build it brick by brick you'll get that depth in your normal map which I think…
Go here, add up the prices, compare the specs, read the details. http://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you/p1
[SKETCHFAB]17c7fc4986104336b7f7bc0734971625[/SKETCHFAB] uploading the same model in Sketchfab this time. You gonna have to excuse the palm tree's alpha. I'm currently having some trouble with it in at the moment. Just comparing it between Sketchfab and Verold :]
Damn I haven't updated this thread inawhile. Branch: Looks awesome! just needs some color! I dont even think you would need to sculpt what you have there looks good to start baking. I would take a look at lenny agony's guide it help you, atleast jump start ya to finsh a weapon.…
Try ORB to generate the normal maps. I can read ASE and it's super easy to use. The generated normal maps are Doom3/Q4 compatible. http://engineering.soclab.bth.se/tools/177.aspx
neeeeeevermind, i found it! http://www.zbrushcentral.com/showthread.php?177194-DynaMesh-Master!-unofficial-Information-Installation for anyone that's interested :)