1) That's weird. 2) You can only scale bones in figure mode and even then its not really scaling, just repositioning joints. 3) You can only move the ends of limbs (feet and hands) and the Center of Mass, trying to move other joints is kind of pointless. 4) Your pivot gizmo should be set to local and "Use Pivot Point…
Thanks guys. Oranghe, im trying!! Conte, that makes a lot of sense, I'll start to work on it. I tend to think best in value, but it does add a ton of work. I got derailed from what i was working on earlier today and ended up checking out a local sketchgroup that meets near where I live -- some awesome artists there,…
Thanks for all the support guys the book is flying out soon. I know we keep saying that but it really is wrapping up nice. We have shut off content for this one awhile ago so now it is just a clean up and fix layouts and localization errors. Here is a teaser that I got in my inbox today of one of our articles from my…
@ GunGriffon Geona They explain what they will be doing with the money I'm really not sure why you think its just for art but here is what they are doing. * Additional Localization Languages (Japanese, Spanish, Italian, French and more). * Classic Multiplayer Support (2 people, 1 device). * Various controller support. * An…
1. You don't need to. 2. My gut feeling is sticking to and learning from an online subscription course is probably a better idea, while as well, going to a local fine arts school or atelier to learn your foundational drawing skills (Stil Life, Figure Drawing, etc.). Good 3D artists can become great with strong…
I personally think you're beating yourself to hard. The work you posted so far I would never even use the word crappy to describe, let alone come to mind when viewing it. Crappy would be like to describe my situation (or pathetic, your choice): attempting character art for 2.5 years to have nothing but shitty local…
Character seemed to me very monotone and boring, but i think its too late to rescuilpt or do any movements. I really dont know how to do it better with only the textures. In side of design i saw many mistakes like simmetrical parts, local color basics and poinns of attention. Soon ill finish it and hope lightning, pose,…
If you invested $147,000 for 25 years and earned a 7% average annual return, you would have $800,000. The industry you want to work in is notorious for not paying overtime and laying employees off regularly. This will often cost you a significant amount of lost income. The lifestyle of the games industry is also generally…
Yo CC hosts. Wondering if you may be able to include this concept artist into one of your future episodes:http://phillietz.blogspot.ca/ I don't know him personally but I just found out about his sites and background yesterday while trawling for online gigs. I think he's a Denver local and into BJJ (Brazilian Jiu-jitsu). He…
I looked around some more, and it looks like the LinkGun function you mentioned is called HealDamage in Pawn.uc and Actor.uc. So the updated code would look like this: simulated function ProcessInstantHit(byte FiringMode, ImpactInfo Impact, optional int NumHits){ local Pawn P; if (Impact.HitActor != None &&…