My newest project. Will be part of a bigger scene. More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo
@studio2a3dThanks for advice! Almost all of my artworks include marmoset viewer, there you can see wireframes) Do you think it is worth making separate screens with wireframes?
On the Bioshock inspired lounge you made a wireframe with textures on... and on the ww 2 you made a wireframe without the textures. ^^ And i think at least 2-3 screenshots from diferite angles will draw more attention on it
Looks pretty cool, you got any renders with nice lighting without the wireframe on it? Wireframes are good 'n' all, but proper renders would probably be a good way to present it as well. Also, welcome to Polycount! :)
3D max. O, and JohnnySix gave me this link on great render wireframe tutor: http://johnnysix.deviantart.com/art/WireFrame-Render-Tutorial-155833257 I'm going to try this later.
Blaizer, could you post up your wireframe for that? I'm getting into shapes like those and its kicking my ass, and any wireframes would help a boat load.
These are the very first buildings that I took time to model and texture. Please take a look and give me some feed back. Thank you AO Bake and Wireframe Kfc with Colomap Wireframe and AO Bake Building with Colormap
Super thanks @EarthQuake, that was driving me nuts, ahaha. BTW: I was trying to make a wireframe render but I can't find the wireframe in TB4 like in this image from TB3, was it moved to materials or something? Thank you.
Yeah it's an enourmous pain in the ass, If I come up with another way I'll let you guys know because the wireframe material looks like ass too, and it renders in wireframe as well so it's kinda useless.
I could be wrong, but I swear for some editors similar to the starcraft editor it has a wireframe view and it seamed the decales and textures were all set up on a grid that matched the wireframe.