Well its really not that bad, but there are too many problems with it for it to already be in open beta. The engine is so messed up that prob 90% of the closed beta users had to change this slider in the menu that said "Engine Performance" to the lowest possible setting. There were probably well over a hundred threads with…
@fairlyBread Nice, that sounds like a plan :+1: I think using some tiling trims and re-using texture space would enable you to maintain good/ sharp texture detail without needing to go high resolution. Personally, I like bringing the assets into a game-engine, since this opens up more options in regards to lighting,…
Hello again, apologies for the late update, after some issues with my home PC (dem graphics cards man..) I've finally managed to spend some time on it over the weekend and the past week. First of all due to time constraints I have decided to change the purpose of the spell. It no longer CC's random enemies in an area,…
You can render maps in the material editor (e. g. if you have some noises or already unwrapped textures you can render a combined result of the texture), but the material editor has no idea of your object or its UV layout (or its vertex colors for that matter) so I'd be skeptical regarding the question if it can do what…
@halldor "how can I make the settings stick, always when I press play I need to change it again" 1. Open the level blueprint. Blueprints > Open Level Blueprint 2. Create an "Event Begin Play" node 3. Right-click and search for "Get Player Controller" and add it to the graph 4. Drag off of the "Get Player Controller" return…
I discovered that the raytraced shadows can be fixed using bias shadow rays. Still no idea about the texture override, the MEL command for running TURTLE is this: ilrTextureBakeCmd -target "pCubeShape1" -target "pCylinderShape1" -target "pConeShape1" -frontRange 0 -backRange 200 -frontBias 0 -backBias -100 -transferSpace 1…
I don't own any firearms myself, but my parents do, and I've done plenty of target shooting. Why do you want to buy a gun? Protection? Target shooting? Hunting? If you just want something to take out to the range, .22s are always nice (cheap ammo), but if you feel you need a firearm for protection then a larger caliber…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
I'm on the last few levels now, and I have to say really enjoyed it.. for those who havent heard of it (not surprising considering I haven't seen a single ad) its a fps western game, kind of a linearish oblivion with guns (minus the rpg) You play a few levels as a half-mexican guy wrongly accused as a murderer, sneaking by…
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…