hahah weapons do slow down if they hit a "meaty" part. That's how you know you have done critical damage. I feel a bit ripped off with the western version as all the blood and splashes have been dulled. The blood in the Japanese versions really adds to the effect you are doing some serious damage to an enemies weak point.…
It depends a bit on game, but generally it comes down to figuring out how close the player gets to an item and then basing texel density on that. For the roof you could go with a bit lower then eye level, though not ridiculously much. But you don't have to, and the answer lies in modularity. Here's what I'd do: This would…
[ QUOTE ] The animals are considered scientifically dead, as they stop breathing and have no heartbeat or brain activity. [/ QUOTE ] Vig: Cardiopulmonary Resuscitation helps to circulate oxygen to the brain, to prevent brain damage until the heart restarts or defibrillation is used. Brain damage doesn't occur until several…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
I really love the way the light hits and reflects general wear and tear like a nice specular map, especially in the discoloration. ... But for the more prominent cracks and clear damage, I think that damage (that is excessive but does not appear to be at least somewhat mended) can come across as either a recent event has…
I'm not sure physics is going to be a good way to go, it will probably take longer to get the results you want then to just suck it up and model the damage yourself, create blendshapes/morph targets and animate them as the damage occurs. If you're animating the damage, you could probably need to set up a few progressive…
It looks great! It sounds like you guys have put in a lot of time in making it fun and balanced. I have an issue with the damage to the second floor shown in the middle shot. Concrete floor? It doesn't look to be made out of wood and it isn't sagging? Something like that should be handled as a custom model/prop, where you…
It looks cool, really cool. It's come a long way =) Crits: - Cinderblock walls wouldn't survive a massive upheaval like that. - A building might have clinerblock for the outside walls and regular studs (steel or wood) and sheetrock for interior walls. It's easier to manipulate later, and allows for all kinds of things to…
Having a lot of fun with the game! Capped my Vanguard currency yesterday and finally ranked up to 2 with Vanguard! Just need to wait til weekly reset to get the rest of the points i need to buy some new legs :D My only complaint is that all of the armor feels virtually the same, and I don't feel like I can make meaningful…