Hello, just finished up this piece and I would like some CC if you have the time please! The images below are in Unreal Engine, I also used Maya, Substance Painter. This is the link to it on Artstation: https://www.artstation.com/artwork/8ewe6n
Ya, my 360 took a crap when I was playing the beta for COD4. I have had 8 systems since, that has been in maybe less than 2 years. Talk about a fail rate. It was awesome one day when I went over to my friends house and his son was playing his 360 that he bought at launch and never had an issue and as soon as I started…
I made this model to be a case study in learning Substance Painter. Workflow was pbr-metal-rough+ao. Modeled in Blender, fully textured in Substance Painter and finally rendered with Marmoset Toolbag 2. The aim is to be somewhat medium poly-ish hero item. My commercial experience is pretty heavily mobile-emphasized, so I…
Diana skin idea! Had I been a better planner I would probably have designed her outfit first... Her hair already looks different from these two screenshots I took yesterday. So far it combines elements of classic and lunar festival skin but the outfit doesn't have enough detail and ~pizazz~ so I'll have to figure something…
Hello everyone guild 3d. I was going to do this for September in sketchfab, however, due to access tests for a job, I had put it on hold, at leisure I have advanced with this. It has been a pleasant experience learning the spec & gloss workflow. Concept by Davide Molino: https://www.artstation.com/artwork/lVLo6o Enjoy it.…