Personally I think it is entirely possible with zspheres, especially when this is just a statue that's bound to see no animation. You really only need to keep the base as simple as you can, and it should end up with something that is all-quads nicely spaced. All that would be left to do is rotate the spheres or use…
Really nice sculpt! Dunno about the pose. Is this for 3d printing? If its for game or animation then no 'A' pose is going to make things difficult, plus the cloak is blown against his legs at the back. I would have done everything in a neutral and 'as symmetrical' as possible state. Under the left arm looks a bit…
While I'm not a character artist, if I ever I get stumped on how to model an object, I search online and look for already existing props or characters and look at a wireframe breakdown of how the artist made it. Right now however, I'm actually confused at what you're trying to make. You said you wanted to make a rug, but…
Some decent things overall, but the clothing is a little too wrinkly, I think, and don't make sense in some places. The thumbs seem too small, and his arm in general is shaped oddly. It might be worth stepping down to a lower subdivision level to tweak the shapes and proportions. A pet peeve of mine about clothing: the…
So generally Intel is still better than AMD clock for clock? Still thinking about a 12 or 16 core AMD or Intel processor. And ZBrush performance is the deciding factor for me.
Could it be because the details on the clock are too large? It looks like a grandfather clock which would be quite tall but the wood details are larger than the details on the frames you made earlier. Just my 2p :)
So... I wasn't entirely happy with the outfit I had made so I re-did it, which took a bit more time than I would have liked. I think I might still give her a cloak later down the line. Also messed with the face to be closer to the original portrait from the game and give her a bit more character. Still no details and the…
I love the theme here and I can't wait to see that kickass Grave/Caitlyn team :D For the thumbs, I really like the 4th silhouette, the boots are so nice and the cloak stays true to cait refinement. I would only take some things here and there on the others to spice it up a bit like, taking the 3rd hat's skull, it's chest…
I'm not an expert in anatomy or character modeling yet, I plan to add that later to my skillset. But to me it seems like this guy would have a hard time moving around. The material doesn't give me a flexible feeling and especially the loop around the elbow doesn't seem to me like it would even bend. Edit: I would also…