Time for a small update, really haven't had a chance to do much post-worthy textures...we're working on things like damage states, small map objects, and such. The current aim is to release a public beta this month. MIDEAST CRISIS 2, a Command and Conquer 3 Total Conversion Onto the pics; IDF Merkava. Modeled by Thumper.…
Rick, you forgot! You bastard Anyways, a revolutionary unlikely change has happened, i'm using my own hl2 screenie and resintalled WinME (well, switched drive order to use my newer Windows install)
That can be because you installed 3dsmax for x86 and then the x64 ( or you updated the OS from x86 to x64 without resintalling max or xnormal). Just delete the xNormal_3dsmax2k9_sbm_mesh_exporter_x86.dle/dli from the max's stdplugs folder if you're using x64 or the xNormal_3dsmax2k9_sbm_mesh_exporter_x64.dle/dli if you use…
If most of what you did in Painter was procedural, like generators, then when you re-bake your high poly to your new poly, it should look mostly the same. If you did some custom painting and your UV's changed with the new low poly, which most likely they will, then those may not look right and will have to be…