Hello guys, how are you? Today I will present some ideas that I had for this character. I'm out of paper, so I had to sketch in post-its. Here is how the eye of the character was conceived. I looked into the original Shyvana eye in human form, mixed with the silhouette of a dragon. (remember that in Brazil we use as…
@jaysonmtl Gotta say I'm a fan of wordpress. Though I have seen it nicely done before. Just make it a website and not a blog. @Zocky As someone who is running the Character Challenge every month, it's my duty to get artist's permission before running it. It is more professional that way. I mean, as a hobby, there's nothing…
Just heard about this at the LA Game Dev Drinkup, a little late to join the fray but there is still a little over 2 weeks so I think that's plenty of time to get all the original recordings I need! Prepping my session tonight in Pro Tools and will do a round of spotting/markers. Just now getting it imported into the…
I wish we could see more statistics about what the audience really wants and how much their purchasing power is really influenced by DEI changes (if they actually are DEI changes) This video provides some perspective, https://www.youtube.com/watch?v=XfDqm75YGxw The actor who provides the mocap for Kay already has a varied…
I didn't want to comment here, but I have a honest question that my curiosity needs to satisfy. When I look at this character, out of context, I see a regular metal gear character. None of her "features", as in her physique, are "sexualized" for the sake of sexy; it all looks possible for someone out there to have a…
Hello everyone, after long time of watching your works, reading all topics here on Polycount I decided to start my own sketchbook. Currently I'm at a crossroads. Don't know exactly what I want to do. In the past I mainly made some product vizualizations and photo sessions with 3d models as a background because I wanted to…
Everything in general, I would say. But, I would put special focus on the face and the body for now. Since you were looking to make a photo-realistic Jinx, what would have helped is to look up references of a good Jinx cosplayer, and try to stick to those references as closely as humanly possible. Alternatively, you could…
Hey everyone, thanks for all your feedback sofar! The game we're doing at work is quickly approaching dev beta and finaling one week after that and I've had very little time to show my personal project some love. Having said that though, you guys have mentioned some points that I should address. 1) Looks a lot grungier…
Hmmm I think you seem to miss the "feeling" of the heroes quite a lot. Like the pudge weapon above this concept doesn't really fit Juggernaut very well (in my opinion): a) Juggernaut's items (especially the masks) are usually very curvy, elegant and somewhat fierce. An aztec set is a pretty exotic idea and might work, but…
Congrats on completing your first work! In short i would say find good references and improve the facial anatomy and then retopologize and reduce polycount(if you want to animate/pose). And my full thoughts here -There a a few questions you should ask yourself before starting a project. -What is this model for? is it for…