https://docs.unrealengine.com/en-US/Engine/Content/Tools/PivotPainter/index.html The pivot painter tool is a tool provided by Epic that writes the position and rotation of submeshes in a texture, which allows some cool effects in the shader. Unreal has some prebuilt nodes in the material editor specifically for this tool.…
Q: Why hasn't unwrap tools been updated already? A: It was already pillaged for ideas There is so much redundancy between standard max unwrap and Unwrap Tools it's almost funny. About the only thing that hasn't been rolled in are the nudge tools. They're there, just not as friendly. But its cool that its been updated.…
It's OK to include a link in your post. Feel free to edit it. We have lots of tool makers sharing info on their tools, and asking for feedback. All we ask is that you post updates within the same thread, rather than cluttering up the forum with new threads each time. I'll move this to Technical Talk, where tools threads go.
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…
Currently I know many people on older versions of autodesk software, I know a couple people that actually prefer 2012 Max specifically to newer versions for stability reasons for specific commonly used tools. (not sure which, as I am a Maya user) Sure new tools are added, some upgraded/updated, but that does not…
get the demo and try it? I evaluated it about 3 years ago iirc. We've not renewed the couple of licenses we bought but that's not cos it's bad, we just weren't using it enough. Its' got some pretty cool features and I really like their smart-material but in designer style tooling. The app as a whole was let down by woeful…
Hello. I had to finally clean up my texture library mess and of course ended up creating an app for it. Free to use - let me know what you think and if it works for you. Happy to fix bugs and add new features! Hope it's useful! https://shapewise.xyz/tori/ basics ( link, import, organize )…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Hi everyone! Hopefully everyone has enjoyed the free Alpha version of Diamant Modeling Tools. I am pleased to announce that Diamant Modeling Tools 1.0 is officially released! No more internet connectivity required! This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant…
I really like 3ds max, I only use 2009. Because as some other people mentioned I find 2010+ up cluttered. the UI doesnt make sense. I like the number of plugins and scripts available for max, the community is big and there is some really cool stuff on scriptspot. Also I use a lot soulburn scripts, that helps a lot. I…