The Foundry isn't as unpleasant and vile as Autodesk in terms of business decisions and the way they treat their customers... but the truth is that they're not really that far off. I'd probably rate them as third worst after Autodesk and Adobe in the pasture of developers today. It's a bit unfortunate for Modo since after…
I don't care how much more limited modo indie was in the past. I care about now. Instead of just locking off portions of the software an indie won't have the capital investment to use, the foundry chooses limitations that indies will have to actively workaround. Keep defending the roadblocks though, it's very amusing. Why…
It still seems really boxy. Catwalks and interior office structures would be a start in breaking this up. A foundry would have many discrete areas. A loading bay, a smelting area, welding and finishing area, most likely offices built inside (hard to explain but this type of thing is quite common in industrial/warehouse…
The Foundry is seeking pro gameart to be included in an upcoming Modo reel. Check The Foundry forunm's News & Announcements for info, release form and contact person. Credit on your cv/resume not a bad idea with a major brand such as The Foundry.
I'm currently working on my first (properly UV) mapped 3D model. It is very low poly because it is for use in Flash (No molehill, see attachment). I envisage it being used for a multi-player FPS and was thinking about when someone shoots the wall that it would place a bullet hole on the UV but then I started to wonder…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Two things are keeping me away from Modo (actually a lot more than two things but this is non-technical specific): 1. The lack of assurance as to whether or not Foundry may go subscription-only at some point. I do not like paying rent for software out of principle. 2.…
Glad to see I'm not the only one who is annoyed by these things. As I've said on the Foundry forums, the current version of Modo seems overly complex for no apparent reason. Modo is powerful and it has potential but in its current form, its not giving me any reason to jump ship from Autodesk. Once upon a time, Modo was…
I have really enjoyed using modo from 601 and the foundry did do their best to keep moving the software forward but 901 has been a complete slap in the face and a completely different attitude has shown it's ugly face. Basically if you bought 901 you where duped into being a "beta" tester and of course the fan boys will…
No way will modo replace or even come close to Maya 17 for instance as the foundry insist on bloating rather than refining. The pure beauty of modo as modeler has been ignored for years and the old tools really suck in comparison to blender and maya and Luxology is dead in the water (the actual innovation behind modo). The…