The nested dreams, only the guy in the hotel was floating when the van went off the bridge. Since the guys were floating around the hotel room, why weren't they floating in the next dream level. That was the only thing I found myself struggling with.
plz help me with floating geometry within 3dsmax 2013 i saw a tutorial which used floating geometry but i cant do it myself and i read out somersetting about it in this forum but didnt work so if someone can do it plz tell me thnx :(
I float small details 99% of the time here at work. No time to model it all in. After your pretty art asset is crunched down to a 1024 or smaller you'll NEVER see a difference between floating detail and non floating detail anyways.
I'm having some issues getting unreal to compile my code when I use a struct as output type of a function. For example, I made this struct: struct SDFHitResult { float hit; float3 hitpos; float objectID; float t; }; This compiles fine, but if I use this like here: SDFHitResult SphereTrace(float3 ro, float3 rd, int…