Thanks Der Hollander I scaled the head down a little bit. good catch on the body size. ill try and work on the thickness tomorow but im done for tonight. Gif of what i did tonight:
No thanks to Leigh van der Byl; seriously; what a talentless, egotistical c**t. How she is still head honcho at CGTalk I will never know. I like her casual dabbling in defamation of character towards the end of the thread.
I love this thread so much I want to marry it, but until they legalize male-forum thread marriage in my state I'll just keep dinkin away at this guy and tinker with the sweet realtime shaders from this Der Hollander's tut!
Yeah Der it's in 2.0 and I agree about quality it's a bitch pushing it to look good in the Maya's viewport. I'm actually just going to bring him over to max and set it up there. I'm not sure why it's giving me problems in Maya.
the main image, the single biggest one, is a little over saturated and the blue light needs be taken back a bit. like der hollander said, the wires really sell it. Also, check the head size, it seems really long. The forehead seem massive
Der Hollander pretty much summed it up. Did you come up with the design on your own or is it based on a reference? The design of it could use some work. The super big gun...I'm not a fan. That thing would throw the weight of the mech off so terribly, it'd be difficult just for it to stand. The high poly just is not at a…
To the other few posts, too dark, I will change that, Is there any suggestions on how i would go about this, should i work in post processing, or actual setting up of new lights? Oh and how i fix the hands looking more tacted on Der Hollander
Hi Der Hollander. Thanks for the feedback. I'll do some tweaking with that spac map, they are something I always seem to struggle with when I put them in an engine. As for the environment I will be doing both one on a platform and these sets on an environment, just been trying to work on a suitable base.