Hello How would i do this? I hava spline object and i want to select every "N-th" vertex ("knot")... In my case it every second vertex/knot, but every 3rd, 4th, or simply - N-th would be good. Is there a way how to do it in max? Either directly or with the help of some (preferably free) script or plugin etc...? I know max…
1st, Main issue I have is that you're forcing horizontal scrollbars on my laptop, which is widescreen resolution. You could lay out your smaller images beneath the main big image and solve the width problem. 2nd, agree with another poster about the background the words don't really enhance anything so I wouldn't have them…
Never good to hear something like this. It's definitely one of my fears getting into this industry; I'm already living in the 3rd city of my adult life and it would be nice to avoid that 4th, 5th, or 6th one.
Ok so here we go @rogue1 Proportions might still not be correct, I was not really going for that! Adjust segmentation for your needs. ... Im showing a sequence, steps after each other... - On the first one, we can see a 64 sided cylinder - other segmentations would probably work too. - On the second one we can see a 1/8th…
Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Hey guys, a quick skin here :) inspired by the curiosity of the scientists of the 60s/70s concept of other dimensions/Timetravel and wormholes . (visualized) basically all that happened is that i made a background in corel painter using the particle brush and then applied it to a select piece of the deag. :) please upvote…
So yeah. Interviewed on the 4th. 'Furloughed' at TRI on the 5th. Accepted offer at Cloud Imperium Games on the 9th. Started on the 16th. It's been a crazy month so far. I am excited about this new chapter in my career.