@Danface I followed up with our engineering team there is a maximum of 32 lights that will cast shadows, and 48 total lights. Once you've gone beyond 32 shadow casting lights, shadows will stop casting for some lights. And once beyond 48, some lights will stop rendering.
to build off of Shadowstep's response above, most game engines don't support non-power of 2 textures. you can have non-square power of 2 textures (a 64x128 for instance), but you would never see a 96 x 96 or 48 x 48 in professional game development.
How long is a long time? High quality assets take time to make, and depending on what they are, and how detailed or large they need to be will dictate how long it takes. Taking 48 hours to make a lamppost is too slow (unless it's one hell of a lamppost), taking that same 48 hours to create and texture a character for…
I also ran the VD diagnostic (geo plane with 48 slots and 48 spheres) in zbrush 4r6 and then opened up the exported .obj file in Marmoset 2. Sphere #7 works with world space maps in marmoset 2 but NONE of the spheres work with tangent space maps. I could never get sphere #19 to work either. No matter what settings I used.…
You have to change your nameservers, basically point that domain to the servers with your content on. Where did you buy your domain from? If godaddy then you want the "domain with us, hosting elsewhere" GoDaddy - Guide on pointing nameservers These are your two name servers you need to change to.…
This weekend we joined in this years 48 hour Global Game Jam, we had 48 jammers, five games and they all uploaded by the 5pm deadline. You can download them here - I will load more media soon. http://globalgamejam.org/2017/jam-sites/university-hertfordshire/games This game is a really good game for those that want to learn…
Heres some wonky little characters I did for the 48-hour Global Game Jam this past weekend. My team was able to tie for first place in the Pittsburgh Region. I'm more proud of some of these, than of others, but they are what they are lol. Each of these represent a mythological creature. just Google their names and you'll…
[ QUOTE ] ... 2 years of work - 48 characters (complete with accessories clothes faces basmesh textures etc...) ....it means 1 character = 2 weeks of work. [/ QUOTE ] not necessarily. normally you can re-use a lot of stuff with purely human characters. 48 unique characters, that might be a different story. anyway, i don't…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…
renderhjs i think its working with 2009 if im not mistaken?I believe someone confirmed that in another forum somewhere.People have e-mailed the guy who made the script but without success and that why i ask around for some help. The script seems to work after i close all these things poping up,I also get a dialogue window…