Just thought I would chuck in my Wireframe and maps. Went a bit over budget with 13000 tris but wanted it to be something I could possibly put in my portfolio.
http://cghub.com/forum/showthread.php?t=13099 Crossposting from cghub Which head do you like? I'm working on a fat alien for Mass Effect. Body anatomy needs another pass too. And probably will use finger webbing with the one head.
So as by Kite Demo: LOD_0: 115000 LOD_1: 13000 LOD_2: 2500 LOD_3: 32 I hope that term "polys" mean triangles in Unreal. Please correct me if I'm wrong. So my triangle count is still on safe side (initial worry faded away). Hope Unity will not prove me wrong :D
A Selous Scout model I've been working on in my spare time lately. I hand-painted the skin and facial hair in the texture later on. I'm still not very good with polyopainting. I only used polypaint for the legs' and hands' texture. The Low-Poly ~ 13000 triangles. C&C would be much appreciated on this one. It's still WIP.