Answered by Joseph Woodman: "The DOF controls were simplified when ray-traced DOF was added. The near/far blur controls were not possible to include with the physically accurate DOF technique we're using for ray-traced DOF, so these controls were removed. If you want to blur the background more than the subject/foreground,…
Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
Hello. Anyone available to do this for us? If you're up for the task please have your reel ready. Thank you. :) Need this for our main menu screen. We'd like top quality so if you have an example of your work please don't hesitate to link us. Thank you.
In general right now, the pieces as they stand have potential but I feel the only thing that really stands out to me is that they are generally a bit dull, there's not much story telling and more like a clean plated environment where it kind of says "Here's the environment" I feel you could push these pieces (all of them)…
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that raises a question, at least for me, does a dev make more $ from things like steam with no need for a physical copy, i would think so but i may be wrong.
Seems like the question pretty much answers itself in regards to the situation: -150% raise in pay -Has problems with one of his bosses I mean.... what else is there to consider??
Well I am back to working on this piece as it is the weekend! I don't get a chance to work during the week days as I have work during the day till 6 and then I work with my dad for a project he is working on. So I got all day tomorrow to work on this and hopefully next weekend will get this high poly finished up. May not…
Last week, Intel slashed their prices by 33%. For me, that was the line. I wasn't willing to pay $600, but it seems worthwhile at $369. (I'm on a laptop, though, so RAID wasn't an option.)