Hello Polycount! Still somewhat new to this site. Made an account about six years ago when I was first starting out in 3D, then became a lot more active on Facepunch's TF2 thread where a lot of my skills grew. Nowadays I'm working on a 3D fighting game in Unity, hoping to recreate that early 90's 3D feel. Like the title…
Hey guy! I'm working on a 3d character model base on the concept by Si Woo Kim. I will use it as the centerpiece of my portfolio so I want it to look the best and most professional possible. It's supposed to be a low poly character. It's also my first serious try at low poly modeling so I'm unsure if it looks professional.…
Your link is broken, in two ways: * The link goes to http://www.elitepvpers.com/link/?http://forum.xentax.com/viewtopic.php?f=29&t=10894 which is an invalid syntax. * If I strip out the first part, the xentax forum tells me "The requested topic does not exist." Also, "Extracting simple models" is a poor thread title. * If…
Why is this the case? I'm a total noob to sculpting and was wondering. Does this have to do with the exponential increase of polygons due to subdivision in the sculpting app? If your model has 6,000 polys and you subdivide twice you have 100,000 polys. What's the difference between a model that is subdivded up to 100,000…
I started modelling this Toyota last month in order to practice making cars more. It's pretty close to completion but there are still a fare few things I need to do like the fog lights and the wipers. Currently the model is 45k Triangles but I suspect it will be closer to 47k when I am 100% complete. Would love some…
Hi, Well I take my courage and create my Thread to show my work at the community. I Work in Game Industry and want to take some Skill to have better opportunity. If you have some Critics and Advices, I'm ready to ear about it :) Fanwork on Sparkster from Rocket Knight Adventures, a Genesis Game. A model to work organics…
I posted this in the general section, sorry now for two posts but i will ask mods to delete my first one. I am looking for a grey alien 3d model to use in a short film I am working on called "Out There" I don't need a lot of detail as two aliens would be seen from the back at a distance, but I am after photo realism since…
**Current** so im trying to build this model modularly, so that when i throw this ingame i can have a few variations of the model by swapping out legs/head/arms etc.. now the problem im running into is not with the arms but mostly with midsection/legs .. in the front im getting diaper boy, in the back im getting thong man…
Hi all, I really need some help to close a gap on my model, i tried a few things myself, but it makes my model look worse than it already does;P I tried selecting the edgeloop and extrude the edges a few times, and then merge the vertices in the middle, so it looks like the top of a cylinder. I also tried to extrude a few…
Now when the alien swarm has been released Im trying to play a bit with, wanted to get the model from the game. So i got the vpk extractor and the smd exporter for blender. the problem is how to decompile the model in .mdl format. I have putted it in the place with the .dll he was asking for are( I do not own halflife) but…