On one of my first Unity try & errors I worked on this demo http://www.polycount.com/forum/showthread.php?t=75109 As you can see the layout is pretty much 2d but the tiles are fully 3d. It was one of those projects where I learned that Unity is not really designed to be a good level editor. Even today when they introduced…
I am actually using 3ds Max not motion builder. I simply used motion builder to get the mesh working with the mo cap data. This is the pipeline we got taught at University so i have just been doing that. In terms of blending i had a stand idle in each animation but i was hoping to have just 1 stand idle animation and…
First sketch! Gonna start modeling now that I have an idea of what I want to make! :) Edit: Included references. Got started with a sketch and came up with an inhibitor that utilizes the wood elements found in the environment. Also tried to push the idea of having a face on each side of the inhibitor. I did not want to…
I read somewhere (probably here) that ZBrush's UI was designed specifically with a stylus in mind as its primary input. The real advantage to ZBrush is the workflow. Proper subdivision and edge flow management are insanely powerful because they allow you to make large and small edits at the same time, so you create good…
Yeah multiple weeks for one character doesn't sound right at all, *especially* if they are okay with the less than perfect zremesher results. Even for a very high end cinematics character you don't need more than a few days max, unless there are tons of changes and edits, but that's besides the point of course. Sounds to…
I agree with @jacob thomas eyebrows are definitely needed heh. Even just an indication for now. I don't think it's the hairline placement necessarily that's too high though, so much as the size of her cranium relative to the facial features. I did a quick photoshop edit of your latest face and brought the features into…
Thats because Maya uses Mental Ray, which just uses one thread per mesh/texture whatever.So just one Core is used , for example Core i7(HT enabled) you have 8 cores(4 physical and 4 logical) so if one core is used for 100% the load on your cpu would be 12,5%(which gets rounded to 13% obviously). If your mesh had multiple…
Couple things you could do here: Well, actually before I get too far into it, what modeling program are you using? Either way, here's a few examples you could do in MAX: 1. Extrude along curve/spline (like you said). You could do this and then edit the boring pieces afterward. 2. Model your pieces, create your track with a…
I code my own, but mind you, I did up a template to be easily edited and updated when I was still in school and had a ton of free time. ;) Artstation is good, just be sure to link the portfolio site, not the community profile. I personally like Wordpress and Tumblr (I suggest Tumblr pretty often actually) for the wide…
I haven't worked at Hidden Path since April and I have no answers for you, I only made art stuffs. If I can get ahold of a former coworker later I'll edit this post with any answers he can give. Glad you guys seem to be liking it so far though ^_^ EDIT: "Valve has shown interest in both pro players and tournaments for…