This might be faster than setting that up. Setup one object the way you want, then select the other objects, and run the script. It will copy the properties from the first selected object to to the rest. There is no error checking so make sure they are all the same type of object. --//COPIES PROPERTIES FROM THE FIRST…
Update, have just started getting back onto this recently. I have started with making the floor a wooden texture now, to break up the concrete. I have also completed another couple of props including a sniper: And because I'm not staying 100% faithfull to the concept, and wanted another light source, I added a laptop.…
Some props from the scene. So, David Lesperance in his intro to game environments talked about not getting overly attached to making each asset the most beautiful thing in the world but rather make each piece good enough and the scene as a whole will still produce some pretty good quality (paraphrased). So here go some…
Render props and environment sets in marmoset, since that is comparable to UE4 for rendering purposes for the most part. Use Unreal 4 material presets for maps outputted from substance. Usually if it looks good in Marmoset, it'll good great in Unreal 4 And you can use the marmoset viewer to display them online too. This…
The lighting is definitely dark, which makes it hard to see your awesome props, but thats also true to the nature of Dead Space. This project could be a good opportunity to show how well you can set the mood with your lighting. Have a well lit scene where we can see everything and show off the environment and props and…
Hey! It's been a while now so i should probably give an update :) Most of the room is done, it's now on to making the props and tweaks. Most large scale props are already done like closets, bed, chairs, paintings, but i just have to texture them before putting them in. As for tweaks there are still some seams here and…
I totally agree with Jason, the colors are stunning. And the game demo was very fun, normally demoes hurt the sales but in this case, it will surely help them ! props to the guys @ Dice. I wonder how they did the radiosity, do you guys think its real time? its something we dont see in a lot of games and they its really…
Hey oobersli thanks for the feedback, that actually brought up a question I've been having, when I show my props to people, should I stick with the lowest res version maps(until the texture start getting pixallated)? I understand that smaller prop should have smaller texture maps, but I also hear some people say that I…
gamedev: Thanks for taking the time to help me out. Everything does have a lightmap UV channel. I use dynamic lighting for filler lights, and a lot of times when you bake props ontop of props it doesn't show shadows, because it sometimes depending on the object ends up smering the shadows making it dull. I will take your…
- Composition Improvements - second camera render + Video set up - Light rework + Ambient light ____________________________________________________________________________ - Ground Rocky Texture + mesh -Small props added to the scene -Invocation Area…