Yes I did. That is one of the things I did before posting this problem. Since they are on the same polygon/mesh island what happen on one end will also happen on the other end.
Backface culling? I.e. not rendering those faces which face away and therefor they cannot be selected. http://en.wikipedia.org/wiki/Back-face_culling Check under Display > Polygons > Backface Culling
you could add toucharcade.com for mobile related news and reviews can not recommend polygon anymore, very biased and unobjective nowadays, but probably a good place if you care for social stuff
For that piece of cloth thats going from the front of the house to the lamp post, do you guys think it needs thickness? or can i make do with only one polygon of thickness
Awesome-town-USA. He looks so fleshy and gross! You should try the PNTriangles tessellation method, its basically perfect for this sort of thing (smoothing out polygonal silhouettes).
Polygon proves that all reviews are the opinion of one person and that all reviews should be taken lightly. Reviews don't need to validate my beliefs. Can't wait to see if I enjoy it.
Box modeling. Roughly box model and extrude what you need. Think polygonal primitives. Cut and add more edges and faces as necessary. Focus on silhouette and good topology for deformation.
Thanks for taking the time to answer Rogelio, I'm trying to model some ornamental columns at the moment and I guess I will be a little mode generous with my polygons based on your explanations!
Great design and job, my only crit would be that your Low poly mesh is a bit of a mess, lots of lots polygons were they don't add any detail, Improve that and it will be perfect!
Thank you for feedback. I will fix problem with need re-entering asap. polyStrip node is for creating polygonal strip along curve on top of polyobject. I want share it too