Hi, interesting project! I would recommend to reduce the scope as much as possible and to focus on getting a corner or a room up to the quality you aim for. Once happy with it, you can still expand scope, applying the learnings and assets created. Could even use stock assets as filler props, stand-ins or as a quality…
@teho Can you attach your log file ? See : https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file I would suggest looking again at your mesh, black square like that usually happen when we generate an incorrect data (like two overlapping vertices). I'm not sure to see what you are calling the…
To celebrate "Two point five weeks" of the Polycount Update we've added 2 new shirts to the store for a limited time* - Wizard Blu and Wizard Red. These are added in celebration of the Polycount Update and what Valve had to say about the launch and working with us on the 'Polycount Pack'. We added them to the store for…
@stickadtroja For what it's worth I agree with you (regarding this thread). However, others may not as this comes down to "How general do you like your general discussion?" For me this thread seems inappropriate because: - Lack of a broader context (why am I here?) - Lack of content (No explanation given at all, seems like…
art update: I plan on creating a dutch track with farming houses and nature along the roads. In this context (low poly texturing) I created [ame="https://www.youtube.com/watch?v=h4JoseptQ-8"]some scripts for adjusting UV-islands on a pixel basis[/ame]. I need to dig into the 3d engine code soon again and fix some core…
With the caveat of "don't neglect the art going into your portfolio" remember why they're hiring you. By all means make it great, make it personal just don't forget why they bought the ticket, its not for the warm up band, its for the headliner. If push comes to shove your art will speak louder than your site design. Poor…
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
Whoa, Whoa, Whoa ladies and gents. let's get HYPED - Choo-choo mfers ! Hype Train's coming Beeotch ! Are you Ready spaghetti? Push everything aside its time to get into the ring again. What else could you want? What time will you arrive? Post C&c below about availability times so we can sort this shiznit out, yo!…