Thanks! The plan at first was to bring it in udk and add in sand either with seperate geo or with vertex paint on the tiles. However, I want to showcase the prop itself more than an "environment" so I'll look into making the sand a seperate mesh and adding it on top of the tiles!
Does your budget allow vertex painting? The option to transition between yellow and dark, dried out hay could be cool and offset some of the tiling. EDIT: just noticed that the whole scene has that stylized aesthetic. A more realistic style may interrupt that...
Thanks for the critique guys, i'll take it all into consideration. I'm going to try vertex painting and changing the floor a bit following your advice Kernersvillain; also that environment is really cool :) Gonna try fixing up the toilets too, so thanks for the critique :)
Yep. Give us the normal map per favore... And just throwing this tut out there, IN CASE it has something to do with vertex lighting issues...which is totally different from normals but, ya know, someone might see this and it helps.. http://www.chrisalbeluhn.com/UT3_Asset_Lighting_Tweaking_Tutorial.html
Yeah, usually with large objects, you will try to create it will tileable textures and maybe use vertex paint and shader to make it unique. For an example, take a look at this tutorial: http://eat3d.com/free/vertex_painting You can do a LOT with shaders, and use the texture channels.
eh, looks more like the lighting is done incorrectly, looks like its either its using vertex lighting from improper lightmaps UVs, or its too low-res, in which case try turning up the resolution on the lightmap in the mesh options.
Is what you're looking for a simple UDK vertex blend material? Regardless, you could also be using this setup along with the meshpaint tools in UDK to add color variation to your dirt and grass, it would help break up the repeated tiling of the ground textures.
@greevar - "just somebody's artistic masturbation of design" Thats gonna be my new catch phrase! Or do you own the rights? -- Looks awesome, maybe some vertex color to break up the rep a little? Certainly more interesting than a cat statue!
Yeah i hit up the Crytek presentation here at GDC as well and it was pretty cool. Everything just looks amazing. They were showing how things break and how the trees move with the vertex painting and a few of the other ways they did things. Good stuff.
Seems luck is on myside, Vertex 2 has just been released I'll give that a read, Hopefully that will give me a little jolt. And i'll take a look at the gnomon courses. i'll give myself a few days to chill I think.. Hopefully it will help