I covered a lot of the basics in this thread. I would stick with ScanLine until you need some of the features in MR, or VRay. VRay makes things much easier to set up but you pay for it come render time. There is no replacement for knowing the basic principles of lighting. That kind of knowledge translates very well to just…
What you want to do is set up a studio like something say in http://cg.tutsplus.com/tutorials/autodesk-3ds-max/studio-rendering-with-3ds-max-and-vray/ or http://cg.tutsplus.com/tutorials/luxology-modo/easy-studio-rendering-in-luxology-modo-401/ and go from there. Let it be known that it is SOOOOOOO much harder to get…
I've found a little problem integrating all this into 3dsmax: the background viewports are slowing the GPU rendering a bit and the memory used is a lot because the meshes need to be stored in system-RAM, DirectX-VRAM and OpenCL-VRAM.... so I really think is much better to use an standalone app to increase the speed and the…
you definitely need more backlights and more saturation in your textures, also try to use floating polygons/decals to add a lot of detail without losing texture space or having to make unique textures it seems your lighting is setup like one main light and an ambiant, which I don't think is going to give you enough…
Thanks for the tips fletcher :) I do agree with Vrav though, I noticed great artists use Corel painter especially at Blizzard and Carbine. It is an app I need to practice more with if I expect to push myself more into this art direction. The smooth wet brush feels more natural to me and less work when you are painting with…
it likes you too. Marine> Yes. I think it would be uncomfortable too. I'm gonna explore making the back more suited for a human shape. EQ> Yes. Sscar... it was learning experiance. perna> I've been studying boobs just to get this right for you. Vrav> thank you. I'm very much digging you :D gauss> visual points might come…
VRML2 is possible using Maya's converter aswell -- (WRL is the extension if I remember correctly). Guy I know sent over a couple of vehicles he made in Max and I put them in animation on my Maya box. Lol -- and if you're rich -- Polytrans :b
if your using max lonewolf try this. Add a skylight casting shadows, set its intensity to about 0.8 and make it the colour of your sky. Add a target directional light casting shadows, set its intensity to around 0.5 and up the res on the shadow map. Turn the shadow density down to around .9 and take the shadow colour away…