Nice work man. I agree that you're portfolio could be more focused on environmental work (like I'm one to talk), but what you've included is good. I might take out that cannon though. I don't think it adds anything, or shows a skill not present in the other pieces. Oh, and I think you should texture that final street scene…
SSAO will work for areas on the scene where large parts come together. Its fantastic on a scene like this because it will blend all of the modular pieces of the hallway. However you will want to bake out independent AO maps for each individual asset to help smaller details pop. Also for the things SSAO will not pick up,…
Did you mean Tor Frick? He makes awesome stuff. I had a look at a vid and it looks like he puts loads of loops for the circular bits and leaves the flat parts lowpoly. If that is what he is doing he saves some polys I suppose. The advantage with turbo smooth is you can put all your models in a scene under one modifier…
If you use one of the preset morning/day/night scenes then there is atmosphere lighting set up that comes from the level itself (not an actor). Found in World Properties - Lightmass - EnvironmentColor/Intensity. Note there is other stuff set up in the default preset scenes as well. For that reason I usually start with a…
Looking good so far! I however do have a critique for you. I was unable to get this exactly where I wanted it but I still feel the vibe of what I meant was expressed. I increased the influence of the blue on the scene, evened the shading on the floor a bit more, attempted to make the scene slightly lit in a yellowish white…
Hi Vilmariina! ( also DAE student here ) Love the current scene so far but you could really push the materials because now everything looks kinda flat ( mostly roughness values ) and I guess you are currently doing so, get some layered materials in there and add some dirt (or snow etc.. ) on a top layer, that could really…
awesome @KielFiggins what about planning to Scene and how to chosen idea? choosing idea! - most of time the idea come to my head after watching short movie, or refresh my eyes with a good animation scene. but problem with me is planning!? - i'm not that good with drawing, also i feel nervous in front of camera.so i search…
2/3: I'm with Bartalon on that one. 5: This is the result of namespaces, it's under the import options, and controls for for your scene are in Window>General>Namespace Editor. It's in place to keep naming local for each object, since Maya can only have one name for anything in a scene. A scene with multiple characters that…
Damn dude- Hero-piece`s for the win! Only crit, is I feel like the lighting could be more interesting. Play with some variations. The whole scene is SOooo salmon colored. Playing with the relationships of warm and cool is usually where I start. You already have 2 light sources that could cast cool tones into your scene…
Okay, haven't updated in a while. This has been one hell of a long project and I appreciate you guys being so patient with me on it. After receiving a ton of feedback it was decided I should shake up the scene and reorganise it, making the building itself feel more believable. So I got to work and did some proper research…