Hello! This might be a topic well fit for the How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking). In fact, skimming through the thread, you might come across situations similar to yours and solutions.
Ok so I managed to successfully replicate a similar re-occuring issue. On the off chance did you use duplicates of the default scene cube for your models? It's probably irrelevant but it's strange to me why this is happening to just that mesh and I don't know what's causing it. https://youtu.be/1BsqteGY0l0 In this the…
I also agree with what Spoon and TrevorJ are saying, and will add another reason why it's bad practice to edit normal maps. The color of each pixel in the normal map is specifying vector information. A human can infer what the changes in these vectors are doing, but can you really expect to paint out problems in what is…
Agreed, pretty good burn. I'm guessing you posted this to also have an interesting debate on the topic? In that case, I'm going to go ahead and respectfully disagree with you on one point. Where you said he should have bought the game instead of "stealing people's work". You're right about everything else, but I just…
@JoshexDirad: Granted I only quickly read your last reply and skimmed over the rest of the thread, so I might be misunderstanding something, but it seems like you are missing that if you place a geometry crease (as in a discontinued smoothing of the surface, a hard edge or different smoothing group) where you see your…
- lighting is too bright, over exposed - replace the 3 rocks on the right with some other kind of focal point, those dont look realistic enough and just take away from the scene as a whole - you lack background elements to provide parallaxing for depth - your main rock structures have very strong normals - shadows in spots…
Bit of an update. I left Wayfair in September, now at Darmstadt Graphics Group, doing 3D software development. Relying heavily on my gamedev roots. Great reading through the replies here, thanks all. I'm till hanging around Polycount, you can't get rid of me lol.
Hii, Really appreciate the reply as I was struggling with this problem with no solution in sight and tried many forums but nobody really replied. I had a couple of questions regarding what you said. I have seen many people online who sculpt a lot of details like edge wear, edge bevel and other stuff in Zbrush and bake it…
Hey thanks for the reply ! I went through your feedback and have made the changes. I have reworked the normal map, I have decreased the intensity of the light coming from the outside, changed the intensity of some lights on the inside and tried to change the lighting as to highlight the statue ! Lighting has always been an…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…