Seriously fucking AMAZING work! I have had some of your WIP shots just on my desktop all day because its so fucking cool. The broken parts of his arm and face, the material definition and the look/expression of his face. Perfect!
Little update, still blocking all the parts in. I'm kinda at a stand still cuz I feel like it doesn't say 'arcade' enough. Though when I get to texturing and putting some patterns and whatnot maybe it'll look more arcade-y
Thank you for the feedback! I'll definitely include the weapons in the next set, that makes a lot of sense now that I think about it - since they are a big part of her silhouette too! I love the idea of the witch hat on her back :)
Yeah, I staked some, but not enough. In my head it seemed necessary to have as many unique parts as I could, but when I made the final texture it didn't really make a difference. I'll keep that in mind next time.
Thanks Torch! yeah, i used dynamesh for some of the parts, mostly just sketched them on quite sloppily and then just retopoed them and added creasing to tighten the edges. Then some hpolish and trim dynamic :) Quick update for the ghosty girl
Somehow managed to retopo and texture this model, but some parts like the clothing started clipping when i posed her in blender. :P So i had to remove some details. Rendered in Marmoset.
Hi guys, I've been working on a model of the killer robot from the movie Hardware for quite some time and I've reached a point where I'd say the high poly model is more or less complete. However I'd like to know your opinion before going further. I took quite a few liberties since no two references were the same and it was…