thats prettycool but the scene isnt very complex :-Z maybe for certian games, like atmospheric puzzle games or games set in rooms, it might be pretty cool. deffinatly future proof
Loved the movie. I'll probably see it again in theatres and have to pick up a blu ray player for this flick. I like how in the future Iowa is still nothing but soy beans.
For future reference, textures can also be stored in modifiers where it's hard to track down. If you still have a copy of the file with that objects in it, try just collapsing the stack on it and see if that works.
to follow on from Warhammer, how about Dark Future? Has all the best bits from traditional post-apocalyptic roady games, but with the option for hardcore technology if you can afford it
wowo im still a newb on the forum but this post makes me glasd i chose to focus on environment art since i started school. The future looks bright for me now!!!!
pth! gargoyles on megadrive was nothing like ewj. come on, climbing up walls and slashing folk up, then travelling into the future and smashing up robots! that was a cool game. so UN-GAY!
Man, after watching this last year I just about crapped my pants. I think this is the future of user created content -- having all the tools built in, as part of the game.
Yeah, never really experimented with the liquify tool aside from the default stuff and changing brush size and strength. Definitely something I will mess around with in the future. Thanks for that Turoid. -caseyjones
I'm looking for help recreating the water shaders shown in the images. Both the waterfall and water plane. I am hoping to learn alongside so I can feel more comfortable on my own with future shaders. Thank you!