Hello Again! It's been a little while so I did a couple of more pages in my sketchbook! First I wanted to try something very simple based on a picture I took of roh and peco a little while back. I went with a soft gouache background and lines in posca pen but I kind of miss and prefered the soft and tiner lines of my…
Hey there, i got following question. is there a way to check out the values for the spec and gloss maps in substance designer to get correct pbr values that fit into a next gen engine like cry or ue4? in photoshop i used the mean to get proper results
Hey polycount community, I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…
Projects like these make me cry that the Vita or 3DS aren't easily open to indie developers. Playing console style games on an ipad or phone is horrible.
Things like this make me cry at the state of our corrupt and idiotic culture. I am going to go to sleep, hopefully things will be better in the morning....