As I mentioned, it's an error in DDO currently. I haven't run into it with 2.0 yet, so Quixel has fixed it - at least, that's what it looks like so far! :) A temporary workaround for now: Create a new project with the same input maps (just to speed this process up) and duplicate that Normal Scaler layer into the top of…
if I want to create a paint layer underneath the current one, am I correct in thinking you have to export the current layer, delete it, create a new layer, and then import the first layer?
Sorry, I haven't touched UDK since last December. Have you created the layers in the Landscape itself? The layer names in the Layer Blend node need to match the layer names in the Landscape itself.
Layers: Nothing breaks, it just gets out of sync with the main file. For example, if you reorganize your rig file into all new layers. When you open your animation file, all the objects will be in the old layers, and the new layers will be empty. I'm sure this is a bug that will get fixed eventually. Reparenting: This is a…
About your workflow. One of my biggest pet peeves working in the game industry is getting a hold of a texture someone else worked on, and having layers erased, or painted on and collapsed, etc. The BIGGEST thing for me is non-destructibility. Instead of using the erase or delete keys, ALWAYS use layer masks. Instead of…
Problem solved! See UEanswerhub for more details: https://answers.unrealengine.com/questions/195802/ue4-landscape-height-blend.html Summary if anyone else run into problems trying to get landscape height-blend with tessellation to work: Some of the fixes i applied that made it work : - Enable tessellation, add Flat…
what's the sphere technique? anyway for a project like this i'd recommend to look beyond the usual poly hair techniques and rather to have a look at polyshells they way they were used on the fur on shadow of the colossus. (www.ninjadodo.net/temp/making_of_sotc.pdf) it would require creating the textures from tiny tiling…
Ive been using substance painter for this, I have a base layer of paint. then i make a base layer of dirt over and put a mask on the dirt layer and paint in the areas i want the dirt layer via the mask.
Long time, no post (again)! The environment has seen many updates since the previous post. The cafe/restaurant has received a facelift, new wall and roof materials along with a more fleshed-out upper dining area on the balcony, dressed with outdoor tables chairs, parasols and some decorative planters. It's received a less…