Hi, I'm back to ask another question about Maya >< So, I created this weel in Maya and it's made of several small "objects" I would like to rotate the whole weel to put it against a wall. However, when i select all the small objects that weel is made of and start to rotate what I selected it doesn't work properly. It looks…
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Wow Talk about you all time let downs. Deep down I knew they wouldn't be able to answer all the crap they laid out. The journey was fun and I give props to the writers for creating some great characters and great character moments, but they totally dropped the ball on the big picture stuff.
The exterior is completed! Two new tile textures were created in Substance Designer. The wood plaque above is made from an old asset from Semester A. Normal Decals usage for the ground outwards edges.
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
If you're going to get into rigging, its going to get really technical really fast, you'll need to probably start learning maxscript and definitely expressions. Which is where the whole art vs programing discussion starts to weigh in. Once your animating its back to artist territory, if your not really interested in the…
great stuff! I love looking at really nice production work. What was your process for these? You said average 1-2 days. Did you make a high poly in zbrush for some? Or use nDO/crazybump? How'd you create the more detailed wood pieces with complicated designs? thanks! great work!
<fanboy comment> no really tho great stuff as seems to be the usual from ya, love your choice of details, and your detail frequency control in your characters. Your doing a great job on these last few of creating a spectacular balance. also love the tire backpack. also, you do some gorgeous hands man. -Woog