Yeah, the abs are definitely looking better now! Also, am I crazy off with my anatomy, or are the pectorals looking rather odd right now? By this image I quickly grabbed off of google, the ends up the muscles go over the area and end into the armpit area. Your model appears to have them becoming concave as they near the…
If you're constantly in crunch mode and look at what you're being paid versus hours worked you will very quickly come to the conclusion that you're making a pretty sad hourly wage. One that would probably be matched by a variety of other jobs. There are exceptional circumstances that can require extra hours but it…
Even when using a program like Zbrush that can really improve the modeling time compared to just moving verticies around? Maybe that's my problem is that I just don't spend enough time on my assets. I'm able to put together weapons such as machine guns/sniper rifles/ etc rather quickly and have them look decent but can…
afaik 3dsmax already have this feature. Even modo's solution is far from perfect. Assumption with this technique is quickly getting round edges around the corner, then errors blends into the normal map by resolution or when looking from a reasonable distance.…
1. get job as creative director 2. sleep at work 3. ??? 4. profit! seriously, I often read that it helps creative people to have something to write ready next to their bed to jot down ideas when this happens. I don't think you're the only one. However most other people quickly forget any cool things they dreamed up unless…
on lenses - has anyone here ever tried one of the lensbabies models - perhaps the 'composer' even? once in a while i stumble over cool shots done with them but i am left wondering how practical these are or if it's just a gimmick one gets tired of quickly. can they do anything you couldn't do with a little post? also, lots…
Thanks! The bayonet I chose to leave out. It uses an odd, slim, spike style bayonet and I didn't like it that much so I left it off. Sling was simply a face extruded along a curve. Then used dynamesh to quickly cut out the holes. Super quick overall. Even quicker if you're doing a more modern day strap with no notches,…
Yikes I completely forgot about this thread again. Anyways. Things were going too slow and I'm running out of time, so I've decided to focus in on a hero asset and finish that up properly instead of crunching on a half baked enviro. I'll try to finish the whole thing eventually, but right now for the sake of portfolio and…
Heya, You guys are... AWESOME! I just learned so much, so quickly, only because of you guys. This is a great community! Which didn't occur right away, because I didn't read your guy's answers as thoroughly as possible. I didn't combine the two meshes at first! Kept trying to merge the vertices before that. So thanks for…
That's no problem! You can learn any way really. I find most people just do the way that works best for them. Some concept artists use the selection tool + lock layers a lot to quickly paint out something sharp and detailed. It will definitely help you out, especially if you need to just do some straight/precise lines and…