If you want to match the reference, I suggest you increase your contrast (increase the highlight crush also). Add some blueish atmospheric fog to the scene to add solid atmosphere. Also your scene is looking very bland and lacking some good shadows (especially your grass). You don't need such an intensive bloom, just…
That's because Project files are essentially 'scene' files as Maya or Max, they're the only thing in ZB that will keep your entire scene intact and last how you left it. ZTools are essentially the OBJ version of ZB, they're as basic as you can get without breaking the bank. I also don't understand why people keep on…
Hey everyone, sorry for the late reaction. I have been working on an update of the scene with your feedback. Let me know what you think about it. I have mostly been focusing on creating a better forest scene, as the previous update only had grass, trees and stones to fill the forest with. But I also played around a bit…
Like coots7 has said some perspective issues on the scene being too wide or would just need making higher just a bit and the door squares. Not sure if your trying to make it exactly like the concept but if you are the pilers are mostly correct apart from the bending top part. The floor seams to have a bit of the zbrush…
For some reason the first two images made me think of a scene in Mirror's Edge. :) I really like the scene so far. Something else that came to mind, i dont know why, was the direction of the barbed wire fence. Im no expert and ive never tired to get over a fence like that, :D , but if it was being used to keep people out,…
Hi Auldbenkenobi! I'm the guy that did the UDK scene that TigerGD linked to above. I saw this spotlighted on Kotaku and came by to say how nice it looks :) I won't offer much in the way of advice, as I have my own vision of the scene and I'd hate to force that upon you! One thing that I will say generally is that the final…
@jaker3278 I believe he means "build" as in composition and scene construction not so much asset creation. In terms of the project what is the scope of the project? Are you creating a room, a building, an outdoor scene, how big is it? Just need some detail in terms of scope and what you want to achieve with the…
Looking great. You could use vertex color to soften the sand transitions. Also the wall on the left where it meets the sand, that edge is a bit too harsh. The foreground dock looks really dark. I bet your texture is really dark, so it's not getting much light. I would love to see some distortion in the water reflection.…
I feel as though that last shot need work in terms of it's timing; particularly when the character being punched falls over, and when the striker goes in for the final blow. Maybe grab some more reference for that scene? Just another thing I am seeing is that the old man off the first scene comes to a stop in a very…
Regarding updated version. The first gameplay clip is waaay too short. You should have a longer clip first, with shorter clips toward the end. Let the viewer see whats going on, then speed it up, as it were. I'm not familiar with movie maker but can you not insert images that have text on. Alpha'd png's? You should also…