just try stuff out, and use layers for it. you can try everything you want, but do it on a new layer, so you can delete or hide it any time u want to see if what u did was an improvement or not. thats just a little tip in general i can give you for better workflow. but dont worry, as long as you are open to try stuff out…
maybe worded that a bit wrong. with layers I just meant, how the material is built in real life. You should see it this way, like with carpaint there is bottom layer with a certain specular (the scales), and a top layer wich is a sort of coating wich is very glossy/reflective and gives it that distinct look. You can't…
When I use Substance Painter, I always put any layers with a generator mask inside a group which I then put a mask on that I paint back some of the noise manually. I'm by no means a Substance Painter expert but I took a quick stab at making a clean but worn material inside substance. There's a dirt layer to fill in the…
you can actually have the same layering functionality as photoshop in max for your shader using the composite map, and alot quicker. 1. assign the base normal to layer 1 in the composite map 2. create a new layer and assign your map you want to overlay on the base map to layer 2 in the composite map 3. switch the blending…
i think bodypaint is by far the best 3d paint solution.. and i like the brushes MORE than photoshop and haved customised quite a few .... i dont even really use photoshop anymore, except for minor touch ups.. i cant even remember the last texture i painted in it.. @eric: i think all your prayers have been answered in…
Yeah, I meant what myclay have posted . Not sure what's the problem with alpha although. if you set zero for rgb the layer still inputs to alpha while being black and input nothing to RGB if set to Add blending. Export is just tga . If the document has been checked in as "transparent" initially the tga will be exported…
Hey man, I was going to do this last night but I've been swamped with work so I didn't have energy but I wanted to show you this really basic way of doing this. First off, your value pass looks great. One of the catch with using the color layer is that it does weird shit with saturation and it is only the correct…
I've got a couple of techniques that I don't think have been covered yet that might be helpful to the newbies. My workflow for tiling textures is: *For bricks, or similarly pattern based materials, crop the texture so that the vertical edges of the texture run through the centre and between bricks. *Drag down a bunch of…
Sure, although I didn't change anything, so I assume my Painter settings are vanilla (did change texture resolution after): I would check if you can reproduce the issue with a new file, to exclude the possibility it's related to the layers (like some layer contributing to normal that shouldn't).
The people in india are overworked with studios overwhelmed with work outsourced to them. Outsourcing studios cut costs like crazy from using unlicensed software to subcontracting to independent contracters to further reduce costs. This is because the companies have to underbid to get AAA outsourcing contracts. To add to…