mrturtlepase: The overpass is actually a train bridge. The rails on it are painted yellow (I thought it looked more interesting than just plain metal), however I didn't think about the confusion it would cause, as the center line of roads are yellow... or white... So basically my idea was 2 small trains, like LRT's would…
To me it looks like you had 'm' or 'mrgb' activated at one point and ended up painting in those black areas as a permanent material. If that were the case switching the active color to white + the matcap to flat color and filling the objects mrgb (color: fill object) should do the trick.
Collab with Soldeus (Mr.Pinkman). The weapon that was initaly for Venge just got posted on the Workshop. I also textured this weapon. Interfector's Glaive It ended up for PA, because of the very tight technical requirements. If you guys dig it, fav it :D .
THank you all guys!!!! :) Di$array - yeah, you should defenetely chek out this game, but you have a risk to stick in)) davidosterlind, DEDE_pig - thanks fellows! your comments show me that I hadnt spent all the time posing my characters for nothing :) mr_ace - Thanks! actually you are right, because this is an online game
Thanks :) Another Character... Prophet: Design: Timur Mutsaev Highpoly: Manuel Virks (face was based on C2 Prophet) Lowpoly, Textures, Materials: Manuel Virks @MM: I didn't finish all screenshots yet.. Teasing is not intentional :( Unfortunately, there aren't any bigger pictures. I left Crytek in December and therefore…
@Marshkin thanks for the reference pal! i find it really hard to use proper reference, i decided to follow mainly this reference because it was the same kind of coat and material, i tried applying the same style of form plus aditional gravity or kinectic energy to certain places. pandas advice advice on working a lower…
Holy cow I got responses and didn't know! BadgerBaiter- Thanks man! I remember doing it as a test on how fast I could whip out a head from a plane... but I cant remember what spurred that on. Wizo - Thanks so much for the encouragement, and yeah, real people are so much harder than random aliens and stuff most of the time.…
mr_ace thanks for the nice words!! JoeCyriac thank you! i'm glad you like it :) hopefully i'll improve myself with time CordellC thank you! although it's not really a sculpt, i only used zbrush for the face of the chick. other parts are made in 3ds max with traditional hard surface modelling method. here are some…