@Rangaros she's real fun for aggressive play styles, a lot of her abilities are about initiating fights and dealing damage, her little ground drone is great for distracting people too :tongue:
Update: Tue. June 4, 2019: Resumed texturing. Adjusted the overall colour scheme and cleaned up some areas by hand-painting them after an initial diffuse texture bake. :smile:
How come you chose to participate even though you initially felt that public roleplay events were lame? (Hope that I'm not paraphrasing too much! Right me if I'm wrong)
My initial thought was the robotics are the character. Since then I've become inspired by other entries that have more contrast between character/vehicle As of now I am playing with the idea of an auto-pilot...
you should fix the biceps, right now the upper arm is rotated like in your initial version but the lower arm is twisted now, so the biceps should also be twisted a bit downwards
Hey thanks Geno527! Here is a Sub-D model of the axe in max. I still have to think of the name for this set but maybe I'll wait once I have the initial sketch of the helm.
Really impressed by you Hazardous, the other guys too, I'm glad I found the initial topic where you started this. It's so much fun to see what you guys do.
Awesome work but lmao I swear i can read the word dik from your initial tag on the photos, anyone else or just me. No offense but hopefully a nice heads up.
I've been using subdivision edge creasing on top of the initial support edges a lot lately, just because it allows me to work with less fiddly geometry to get the results I'm after....
Feeling indifferent... A lot of people initially didn't like the casting of Ledger, so I'll give Affleck the benefit of the doubt. Wish it was Bale though, I think WB missed a golden opportunity there.