You could also just try Unity? It uses CG syntax but CG is very similar to HLSL thanks to the fact that Nvidia made it while working on HLSL with Microsoft. Should be very easy to port a few functions and the only problem there is swapping out Unity's uniform/parameters when you port it into Oblivion (that said you would…
I'm not too sure about the Greenlight process but I'm almost positive there is next to no quality control (they just get rid of offensive things and nudity, along with extreme violence.) It's a common fault with the current system because the only thing a game needs to get on Steam now besides the Greenlight fee is the…
Thanks again for your help poopipe ! I will follow your advise then , and stick with shaderfx. I agree with you they must have restrict certain feature to match the stingray ecosystem, it does make sense. That's a shame they didn't have the idea to implement 2 shading model : spec/rough and the metalic/roughness in the…
@:Jackablade: Not sure if those were his inspirations some games certainly were but Marks first game of this kind with the same name was developed for flash some years ago: http://www.blastone.com/games/lilracerz/flash.php But that game is no comparison to the unity one as the framerate is really choppy almost capped at…
Great ideas so far, but I don't really see why UDK should be mandatory. By allowing a wider array of engines the diversity of work would increase as well. I'm afraid, that if people were using only UDK, we would see mostly indoor scenes. UDK, despite all great updates still does not favour big open spaces due to its,…
I was watching some videos of people playing mods on an RTX 3090 and it looked kind of trippy. It looked like a film but something just felt off. Everything was accurate, at least as far as I could tell, but I couldn't tell why I knew it was CG. But after awhile I came to 3 conclusions. Camera movement, repetition and last…
Hello Happy New Years! Here at Escape VR Games we create escape rooms in VR. Our new project has us branching out into horror as we utilize the new Focus 3's from HTC. I'll attach the link to our website below if you wanted to check us out. We are looking for artists that already come from a background on VR and has great…
OK, I understand I'm coming across as defensive rather than having an open and listening ear; but it's just the way you say the critiques that make the difference. I'm a sensitive person to begin with, but all of you are telling me to get rid of my portfolio entirely and rather harshly. "Half of your stuff on Artstation…
done with blender particle hair. I still think its an ok system, but the new hair system is rapidly improving really tough to control at times I might export to unity as alembic for fun
@Zorina Are you using Unity? I'd suggest getting HDR set up and pushing your direct light intensity up to something like 5, then tone-mapping your scene's exposure down to a balanced level. This will give you nice bright direct light, but also deep shadows. Thanks for your feedback, too. I agree with your idea about more…