You are looking for the Render to Texture tool. This is located under Rendering > Render to Texture (or just use the shortcut "0"). I'm not going to detail the whole process, but a quick google search will probably get you a good step-by-step process.
The Following renders have render effects on them to help create the Nior feel that I am after. Any comments that can help improve the renders would be appreciated. 1. without effects 3.With fog 5.With blackened fog
Hey, cool project :+1: Some aspects I think you could improve: * man-made structures could be grounded more in the environment by adding some weathering and (dirt) gradients. * spiraling trunks look too artificial. You can counter this by introducing more irregularity and more stretch. * Tree trunks colors is currently a…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
Hi Polycount! In my neverending adventure of unemployment I've been enjoying recording some of my personal projects and uploading them to Youtube, so I thought I could share them here too. Here's a fanart of Jeanette from Vampire: The Masquerade - Bloodlines I just finished recently.…
This is great! Is this for the tv show reboot or a game? What are these rendered in? Are these lit renders or do you paint the light in the texture? Sorry so many questions but I love learning about how they do pre-rendered type cinematic modeling and texturing.
still struggling to wrap my head around rendering... any feedback on that aspect would be most excellent time machine edit in response to bonebrew: this is all rendered in zbrush, tryin to learn my way around the new BPR renderer cheers
could we pleaaaaase use the definitions "offline rendernig" and "realtime rendering" just rendering does say nothing you don't render an fx-shader offline.. you can use a script like this to make a high resolution screenshot though
Great work! I love your less-rendered work, the pieces with flat colors and less shading. Seems like improving your rendering is all you need (or just stick with the more awesome, simple rendering). Really awesome stuff!
When i do it with the Projection modifier i can pick all objects with the list. but i need to bake with the render to texture window. but when i click render it passes the render in 1 second and my maps are empty. any idea?