There's an equivalent to the G of maya in max, but it's not quite as powerful as it only works on poly tools I think, you can find it in Edit Poly, called repeat last operation, and by default it's assigned to ; if I remember correctly (may be my config here).
Regarding materials I now have a shader with colorizable rimlight, fake sss and hopefully other fancy things soon. Will post it later if anyone interested. Here with 512*512 maps two default lights and one Roboblitz skylight. Wooo.
[ QUOTE ] Max units match UnrealEd units on a 1-to-1 basis. It's handy like that [/ QUOTE ]Maya's default units (cm) are also 1:1 with UEd. handy, indeed. but UEd's units != realworld cm, it's just an app-app equivalency.
yes, look in the folder max is installed there is a folder called autoback, thats where you files are, there are only 3 by default tho, so if you have been working since your loss, then the autoback files are of what you are working on currently.
When you say "skin to a deformation rig that's constrained to the biped", does that basically mean rigging bones and/or dummy objects in place of the default twist links and linking them to the biped in the same spots? Or are you talking about something more complex?
Dont use the hardware shading mode in the direct x viewport. That seems to be the bug. You can use direct x shaders but for some reason the HW shading mode for the viewport (shift + f3) by default causes these errors in 2012 on some machines.
I don't see any of the things you mentioned. It sounds like it looks like posting at CGTalk, which I am very familiar with......... EDIT: I found it, my account was set by default NOT to show the format elements.......... sheesh wtf?
lol, yes I know. I'm trying to figure out how to use a volume light so as to create that really nice glow, without having to use default maya glow (usually found under the shaders 'special effects' tab).
yeah, I just took the default uvs I had for a test, I'll do a proper uv layout for the final, but thanks guys for the posts. Thanks eathquake that makes sense. I'll go in there and add some more detail and see if that helps.
If forcing it to never stream didn't work than something strange is going on. Setting to the UI group will probably do this by default, as you usually don't want UI elements to ever stream. You always want them hi-rez and crisp.