3D Animator / Tech Artist (Freelance) Hi there. We're a vibrant, rapidly growing developer of story-driven software entertainment. Our first adventure game was very well received, and we're looking to finish up our second! As we prepare our game for market, we’re looking for the superstar visual storytellers of tomorrow to…
Whew, i thought you where already texturing. Those handle bar looking things all over look a bit thicker and closer to the mesh i'd start looking at the shapes now, you got a great base to configure this thing to match the concept closer. I really like this, had i'd seen it 1st :) . (we want to make all things more or less…
Nedwork, Thanks a whole lot for your crit! I appreciate it! Are you doing Undead Labs work over at the Seattle campus or at the Bellevue one? Anyway, the original farmhouse was done about two years ago in a Jason Stokes class when he was still teaching at Seattle Central. In that class, the maps were HEAVILY folded over…
(my computer bluescreened while writing the last response) Hey guys, thanks for the replies and feedback! :) Mazz, I'm not gonna bother with those kind of details, whatever is possible or not and I will probably leave that part as it is. I did however want a fat guy crushing the apple when I first thought of this project,…
Yes, but the point still stands that we've abandoned or devalued a number of fundamental gameplay and game design mechanics. The end result is that people are still playing and building shit for Doom, nearly 20 years later, while on the flip side there were nine copies of Call of Duty in the used section of my local…
The graphics weren't that great No, the graphics were not top notch. Visually, they were good. In my opinion, the graphics allowed just enough quality to display a very large and detailed environment...but still maintain the optimization required to play on consumer priced low-end machinery of that time. You didn't need…
Just to get it out of the way, all of our critiques are to encourage, not discourage, as a new graduate keep that in mind(cause I know the polycount gauntlet can leave your art ego a little sore XD ) If you absorb what everyone says and take a hard second look at your work, it really will help. Now onto the crits. :) I…
You've got some really good stuff here Stinger but there's some issues, particularly around the weapon. Currently you have the hand tilted forward along the axis of the weapon when it should either be perpendicular or tilted back. Look at some pictures like this, this and this. Also, it looks like you're doing a bullpup…
Thanks Ancient. I know what you mean about the crotch. The intent was to give him that chicken butt kinda look where his pants sag due to his thin physique/the pant cut/and pose. But I might not have pulled it off successfully. I'd like to revisit some of these suggestions concerning the details, so I'll definitely be…
Do you want to keep it all in Maya? Usually it's easier (at least for me) to do the terrain in the actual game engine you choose to use, such as UE4, UDK, Cryengine, or Unity. (And all of these are free now, woo woo!) All of these support landscape height-map painting which is pretty easy to sculpt out with in the actual…