I guess it's not the color. It could also be the value is so dark and the other parts of the cart get lighter towards the top. Judging by the textures the spikes get lighter towards the top within their local space, but are they lighter than the lower pieces of metal? Changing the background color did make something else…
for the micro skulls, i figure he visited his local head shrinking witch doctor ;D curremtly working on: texturing the metal nose ring deepened lip crease eye shrinkage spec map as for my presentation, these are just WIP pictures straight from zbrush, there is no presentation at this point, sorry to disappoint. the high…
Hearing that you put Loomis in the same bag as Deviantart, ctrlpaint and Betty Edwards is a bit of a red flag really. Have you read Loomis ? Not talking about copying random pages of heads found online, but actually reading what he has to say. Finding a good art teacher is indeed hard (you might luck out and find a gem in…
This is a render from max using splines at level 1 interpolation, so they look a bit clunky! Actually there's a story behind the name there, GCMax. At first I started a small company called Genius Creation - building servers and high end pc's for designers, selling them locally. Then I got into 3ds max more and decided to…
A few things: 1. Use spot lights instead of directional lights. 2. Shadow maps are mapped to the entire scene, so if you've got some meshes off in the distance, hide them or get rid of them. 3. Adjust the width setting in the light properties to turn the light into an area light. This will enable you to blur the shadows…
Just to add onto the conversation about shadow colour. It is silly to bake down things like shadow colour to simple rules as it analyzes the problem in isolation of what is really happening in the maths. If you were to bake it to a rule, similar ambients to the local colour will boost shadow saturation while non similar…
Can you open the log in "C\Users\AppData\Local\Allegorithmic\Substance Designer\5\log.txt" and search for a line that begins with "[INFO][GlWidget]" ? It should indicate what graphics card your laptop is trying to run Designer with. We have seen issues with some NVidia drivers that were not properly signed, resulting in…
Object Orientation is SORT of what your looking for. its the object's Z axis, not the worlds. So it will always be in respect to the object's local up. Which has its uses, but if you're looking to make some sort of deposition shader it might not do what you want. IE if you turn your rock upside down the snow will stay on…
[ QUOTE ] Wallabys, camels, monkeys (including one that bit me, I have a scar to prove it) [/ QUOTE ] Do you turn into a were-monkey in the light of a full moon? My first job was at a local computer shop when I was 17, hired with no computer repair experience! 2nd job computer tech at another computer place. 3rd job phone…
BC : for the top part of that example box still causing issues, what about some sort of projection technique. User selects the edges to 'expand', then selects the desired receiving face, and bam the top verts of the selected edges get projected on the plane of reference defined by the top face. The rest is just a matter of…