Thanks! I used the Slash brush a lot with a long lazy mouse radius, and there was a lot of redrawing lines til they were perfect haha. Retopologizing after the initial sculpt also helped a lot! :)
Yes, exactly! Essentially, in the initial cylinder, there should be enough divisions that you shouldn't need to add extra edge loops to keep your hard corner after you've extrude that panel inwards.
I agree with Mark, though maybe with a bit less sarcasm ;) I too was initially hoping for more 'Cuda pics, or an update on Flaagan's Morgan (though I see those on his blog).
Interesting, I wonder when the exact time the update occurred on steam. Its also weird that they havent announced it or updated the initial v4 number on the page. Anyways if its there, then thats great for all.
There's some crazy stuff in that Capella Sansevero where the first sculpture with the netting was housed. These were initially thought to be plastinated cadavers. Turns out they're sculptures constructed from wax, wire and silk.
No one accepts the consequence of their stupidity these days. It's not profitable. What they failed to mention is, Microsoft initiated the bans long before dozens of potentially successful game releases. Or some shit. I like cheese.
yup, this worked. The key is select edge subobject with CTRL+SHIFT button. CTRL button alone deletes entire selection including other polys connected to vertices of the initially selected edges. Thanks.
[ QUOTE ] it does not take much to turn a thread into nation hating does it [/ QUOTE ] Wow. You could have fooled me. I took the thread as nation hating from the initial post.
It's like a post-utopian apocalypse vibe, which seems to be in line with that initial teaser. Very cool look. The characters have a youthful style that reminds me of certain European illustrators/comic books.
Well...this is DLC for a game; so I dunno if you could call it cashcowing, but it definitely does not mix up the gameplay as much as they initially promised it would. Halo Reach is definitely cashcowing it though.