In Blender everything is simpler vs Max . Starting from view port render and shader editor. I once loved shader FX plugin for MAx . Then Autodesk incorporated it and it became almost unusable. Blender shader editor is easier than even Unreal one . You don't have to compile anything . Everything is real time and self…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
Much respect for what you guys have done here. As a current student myself and indie developer, I know the work that is required behind bringing a concept into a full-fledged demo for others to experience. Everyone has already covered most of the points that needed to be addressed, but I wanted to put emphasis on the…
Lighting: Depends on how you're handling your shape rendering. Most often I've found that freestanding, non-bsp structures have lighting information baked into either the model, as vertex colors, or into a set of lightmap textures which are blended with the diffuse at render time. Also, If this is going to be something the…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
This is something I have put off learning awhile ago, but it has come back. For optimization sake, how can I make a 2D chain texture that looks similar to this?
Yea I feel I have those bases covered fonfa. What I'm interested in learning more about are the different ways of making the road blend with the rest of the environment, especially when it comes to road blending against another road. And if I understood our coders correctly, using vertex alpha is more expensive than vertex…
The warnings can be desactivated in windows 7. It's similar to xp to me, i'm kinda happy with it. Btw, max has crashed (as usual) and i think i hit "repair" or smthing. Then max was totally unstable, crashing every 20 sec, weird graphic bugs. I coudn't do anything. I had to reinstall windows 7 because reinstalling max…
you know, the only feature i normally look for whenever a new max version comes out is the ability to customize the rollouts themselves.get to pick yourselves which button should be in there and where, switch to the default layout if needed. that would so make my day over having some programmer dude decide that the…
For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…