Wandering Earth - Space station command center - Rejected! Here is the rejected options for the space station. They started with movie magic gravity which made me cringe a little, first version was an assembly similar to the ISS, with small tubular modules making the interior. second version had a central hub which gave me…
Definitely experiment more with your settings. If you're using any sort of ambient occlusion, including HBAO+, I found it's better to tone it down to get a more natural look. It has a tendency to interfere, in my opinion. Also, I noticed that screen space reflections stick on- so I had to check the box in the active PPV…
Hey I like the rendering but somehow feel like there is a missing story, Light coming from the trees. Maybe people are living in them, then you could add everyday clutter, rafts, etc. or maybe foreigners are there harnessing the trees magical glow/vegetation or maybe there is something sinister in the water. Or maybe you…
It's a cool idea and more original than most, so props for that. For the plow itself it's very small and the shape wouldn't work quite right. I looked up snow plows and came across (magically) train snow plows, they are gigantic humongous things now i'm not saying you have to go that far as it looks a little ridiculous,…
Careful with this. A bone is a visual representation of the distance between the pivot points on either end. A lot of things are dependent on a bone having both of its pivot points. Which is why you have bones at the end of chains. Certain exporters will not read the visual representation you see and your bone will be just…
Gents, Turns out it was my character controller collision was too "fat". I got it working by taking your suggestion rooster, and making the character literally stick-figure thin and now I am working my way up trying to find the settings that "feel right". Many thanks to you both for all your help. I do have one final…
Update: I made a few more changes based on your feedback and some things i saw that needed a few changes, that one leg is a test of how the stylized aspects of the character concept would work at both forms, it might, I have to do more testing. Seems everyone out of the blue is doing transformers now. Thanks for your…
@tomenjerry : You're probably right. Here I was, just rushing a sculpt to have something to test workflows on. I've come to realize that there's no shortcut, the sculpt has to hold up on it's own aswell. I made a bunch of new alphas and redid the top two bricks ( Didn't have time to touch the others I'm afraid. ) @PixelB :…
Ok I just did a ZBrush polypaint color pass never to delay what's probably the most fun and creative part of making a game model, retopo and UVs! Just kidding, actually this time is gonna be especially interesting because we have to pay attention to push texture efficiency to the maximum. As I said this is just a polypaint…
dll thats just not true mate. I know what i am good at and having worked in art for the past 20 years I know what I am good at and what my limitations are. you can't force yourself to be good at everything, I am quite happy being good at modelling texturing it not jut a question of technique, it's about how your mind…