The wraps are looking kinda marshmallowy, they are more concave on the concept There should also be more overlapping, they are a piece of leather wrapped around the handle after all. Right now it looks like a series of rings in a row. You don't need to be completely realistic about having it modled out as a strip wrapped…
Internets. I love them. It's called wrap mode. And I quote: "Wrap Mode allows the artist to create tileable geometry. As the artist sculpts off the edge of the left side of a plane, the stroke will continue on to the right side." http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial video in french, but he still shows…
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…
Okay.. Update. Somehow, I stopped it from happening, and then about 3 hours later it came up again while I was modeling... BUT! It looks like it's only happening in the Camera window, which leads me to believe it may be a hardware issue as Nostradamus suggested; my Geforce4 MX440 card is a real piece of crap. "Front"…
Seriously, I think I've watched 30 plus large and small tutorials, read tons of info on it. And I just can't do it. I've tried multiple approaches, at one point literally did the same thing from a tutorial (with the exception of a custom model) and my results always end up like shit. I get the high poly: Get the low poly:…
I've got some large sandstone cliff faces I'm working on right now that are going to have to tile both directions, but to break up the repetition well enough, they need to be 2:1 (2048x1024). I've been partying with Wrap Mode in Zbrush on some other tileables for this level, but it doesn't want to work properly with…
Ive heard a lot of people singing Deep UVs praises, but is it really that much of a time saver as compared to MAX's UV tools? Im using max 8 and theyve added a ton of new tools, incl the new relaxing tool ,which i understand is the major draw of deep UV. So is it worth checking out or has MAX closed the gap with it's…
The first image is a composite of different MEGASCAN plant assets. The second image is the default free grass preset that comes with Forest Pro. Perhaps the first one is more realistic but the second one seems more appropriate from a visualisation perspective, where it's encouraged to make everything look cleaner, brighter…
Ok I tried that but didn't work as I expected , I mean I need to drag drop different kind of alphas around a weird banana like shaped object and have it wrapped around the thing ortogonally , so that I can deploy several alphas in sequence all wrapping around it , but when I drop it the alpha goes fine on the frontal view…