i did i took one for a test at 1k i was like whoa a 16k, for my needs that is overkill, otherwise kick ass resource and i am sure many appreciate it. Thanks.
Hence external HDDs which anyone will already have full of their stuff anyway. No need to duplicate it all again on a new HDD. Until you can afford a new one that is. You dont put music on your SSD. No need for it. OSs, programs and your steam library go on there. I fully agree with EQ and am also building a space concious…
Random thoughts and comments after all that: The stuff they do with the z-offset and modified perspective is both simple (well, for a programmer) and crazy. You can effectively use as many layers as you want as long as you're careful with z-buffer depth. I thought they'd be rendering to offscreen surfaces but this is way…
whoa momma, that is what i am talking bout great update. The brief thread and poll thread have the new time-frame. I am liking the little bike also, this is a kick ass piece for sure, digging the ref layout.
It's a Mac. You'll get angry when you find out that the next year's integrated card (which doesn't drain battery like mad under Windows) is almost as fast as your own model's battery draining, hot running, fan whirring dedicated card ;) Buying a cheap ass Dell desktop with a good CPU is a better investment if you don't…
I'm really struggling with the camera in MD. I can't seem to find a way to center its pivot on a certain object. Only when I directly click on something and place a gizmo dot it starts to rotate round it. But as soon as I deselect, it goes back to rotating around god knows what and controlling it becomes a real pain in the…
::LONG LONG LONG::: Now before I even get to attempting to render and paint my current project, I need to get these figured out ASAP. 1. UVW layout and diffuse size. Ut2k4 had the head textures separated from the body at 1024X1024 each. Should I just double the size of this for 2k7 (goal engine of project)? I ask because…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…