Hi, RVT blending is very interesting with posibility of auto texture color blending from the landscape. Do you know is it possible also blending with RVT between meshes/assets? Under is an example of blending landscape-sphere and landscape-megascans asset. But how to blend between sphere and asset?
Yep, it would work in unreal. Create a landscape component. Add landscape spline, push it under the terrain and set your width and falloff. Then deform the terrain to the spline(s). In 3dsmax, make a profile spline (pink) and sweep it over a simple 2 vert path spline (blue). Be sure to set your pivot below the lowest point…
The landscape layer masks are 1 pixel per vertex so yes - the squares are there because the landscape resolution is low. Increasing it is not the solution though. You need to fix the height blend but that should be simple enough if you look at the input textures. it's probably a good idea to autolevels the height map for…
Worked on some particle effects including a snow panner that blows over the surface of the landscape. Haven't really done any breakdown shots so I thought I'd share some stuff I've been working on. The goal was to make snow that blew over the ground and followed the flow of the landscape. This was done by duplicating the…
What bit depth is your terrain image? If its an 8bit grey scale, you'll get terracing like that easily. Try exporting it as a 16 bit greyscale and you may get better results. Also https://docs.unrealengine.com/latest/INT/Engine/Landscape/Creation/index.html There should be a landscape scale option in the landscape object's…
Hi everyone, I am a 3D artist and I wanted to make a VR UE5 project for the sake of learning and improving my skills. I want to present what I have so far and hear your advice and feedback. This is still a WIP but I am running out of ideas. I definitely want to push the graphic quality further, if possible. I want to…
I'm aiming to have a little personal project where I build a small 3D platformer environment. But I am not quite sure on how I should approach the world building side of things. Please keep in mind I am relatively new when it comes to level design and world building. So I might not make much sense as I am trying to piece…
im looking forward to diving into ue5 for next project. But major concern is no tessellation for the landscapes. How is nanite meant to replace that? It wouldnt be expected that all landscapes are composed of high poly nanite meshes? Has anybody considered ue5 production pipeline for larger, natural landscapes? It seems…
ive always found it harder to pull off something like stone or brick when using landscape (or terrain before). if you were to build your floor as if it were actually ontop of the landscape, not the landscape itself, you may be able to get some better results out of it. you would be able to tessellate however much you…
@Z0DI4C - If you use a heightmap that was created externally, its fully straight forward. Just import it into the content browser, and use the xy world coordinates to align it with your actual landscape. If you made the landscape inside Unreal, its a bit more tricky. You can use a render target, and draw the landscape to…