Another way to move an object without having to grab the gizmo at the x,y or z is hold shift and you can get a screen based movement. You still have to grab the object by the center of the gizmo though. Also try ctl and shift, gives you a snap to colliders in scene again allowing you a little more than the gizmo by itself.
Hey man, not a bad model but I'm not liking the face. Grab reference of black actors or grab reference of a black person on Google. The face doesn't read well it looks like a caricature of a black guy. The nose is way to big as well as the lips. Not trying to come of as harsh because i think your modeling does have some…
You can use the MRGBZGrabber tool to get a depth map and RGB grab from the document. You'll probably want a better normalmap MatCap for though... the one ZBrush comes with is a bit harsh. Here's a link that might help more than my quick explanation: http://eat3d.com/free/zbrush_tile he starts grabbing maps about 12:40 in
To Divine: Check out the Intuos 3 lineup. They dropped in price. Still awesome Sebi: I would grab the pen and touch since it has the extra sensitvity esp for zbrush and photoshop. Also you could grab the regualr bamboo, then upgrade down the road to Intuos 4 or whatever down the road...
so..... many many many hours later we have this..... Its a bit heavy :) but I think these poly counts are quite normal these days? Just the small task of grabbing it all now! :poly122: A few 'bags' yet to do for around the waste, might attempt those after the grabbing process.!
The simplest solution would probably to render the turnaround at 300 seconds, and then compress it to 30 seconds. Just grab every 10th frame, and put those all together. Have you got FRAPS? It allows you to capture video at a custom FPS, which would save you a lot of manually grabbing images.
Make a high res too, even if the intention is not to grab a normal map from it, an AO can always be grabbed and used to break up the low res textures. A little more color variation too. Last, beat that sucka' up! Make a scratch brush and using that AO pass to tell you what would stick out more will guide you to where the…
Averaging them out will create an undesired effect if its a coin. Assuming he grabbed the entire object and hit "average normals" this is what he would get. He could grab the top and average them out, but if they are out of wack the average would not be good. He needs to reset them to the face and then go from there.
Looking awesome renderhjs! I was using a hacky method of using vanishing point in Photoshop to do texture grabs (set up planes on object to grab from > set up a 'flat' plane > use stamp tool to clone from perspective to flat), but the curve and center features definitely pushes this tool to the next level!
So I have been slowly tweaking this asset and here are the newest screen grabs. I have lowered the texture size to 512x512 and I have been optimizing the geo. The texture still needs work, but I'm watching a gnomon workshop on texturing right now to get better. I should have better grabs tonight. :)