^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
I love things like these, I just tried rt_break and its kinda cool, although I very rarely break vertices. I like the create shape from border and the detach to element without a popup window asking if you want to detach to element or object each time. It doesnt seem to do anything in edge mode though, I replaced the edge…
I was able to get back to it last night... and I made the toggle. This will toggle the turbosmooths in a selection on or offfor i in $ do if isproperty i #turbosmooth == true do if i.modifiers[#turbosmooth].enabled == on then i.modifiers[#turbosmooth].enabled = off else i.modifiers[#turbosmooth].enabled = on The script…
isn't it just compute a grid of points (center of the voxel) if the point is inside the sphere (it's distance from the center is less than the radius) create the voxel else don't .
Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
The fact is, nobody makes a significant amount of money quickly without fucking someone else over in the process. While that can (and does work) pretty well a lot of the time it's not sustainable (wait a year or so and see what happens to the AI bros who've been screwing over investors since 2022) It's also shitty…
Eld: Cyborg midwife? Awesome :D Texel density on the hair looks totally overkill compared to everything else, though. _Oz: That's transparent wireframe from the modo viewport, not UV wireframe ;)
- general ease of use Sandbox is very easy to use if you intend on using it the same way they did in crysis. If you want to do anything else then UDK is better, more versatile. - model import pipeline ease of use import/export is much easier in UDK imo. Maybe its because im a maya user mostly and forced to use user built…
Thank you so much! By cuts I'm guessing you mean multi-cut, yeah? The work of the Spider-Man games have been a great inspiration for me as a 3D Artist, so really, thank you. Another question not as related to the retopo process. How were you able to create the tendrils for the symbiote stuff? Like the suit transformation…